
BirdIsTheWord, which gives 250 bonus points.ThisIsAnAwesomeCode, which unlocks The Glider, The Brick, and the Cruise Missile from Learn 2 Fly.
IBelieveICanFly, which unlocks 250 bonus points. The mobile app has removed mention of these codes over the course of many updates, though they are still functional. There are many codes for this game, some which could be found on the Learn 2 Fly Mobile app in the past. Black Market - The Black Market is a shop that sells various.unorthodox items. Booster Packs can also be purchased for 30 sardines. Each booster pack contains random exclusive bodies, stages, boosts, and launchers, sardines, Consumables and Bonus Points. Booster Packs - When the player completes a game of Story Mode, they can choose one of four different booster packs. The player can also change the hue, brightness, saturation and contrast of Pingu and his clothing. Customization - Allows the player to customize Pingu with many different bodys, hats, faces, and suits which can be purchased with Bonus Points. HUD Customization - Allows the player to customize the style of the HUD, or where parts of the HUD are located on the screen. If the player messes with the factors too much, the game can lag or crash. The player can modify many factors such as Weight, Payload, Speed, etc. Reach different altitudes with various weights (1 ,15, 75, 150) attached. This mode features the horizontal gameplay from the first two games. There are four game modes in which a game can be started: In a break from the previous two Learn to Fly games, Learn to Fly 3 has gameplay which focuses on a vertical, launch style game. Or it begins here, if you're playing in Australia Mode. The "Moon Breaker" achievement is earned the first time this cutscene is triggered. After a series of equipment upgrades, he eventually manages to do so.Ī different cutscene which also takes place in space can be triggered where the penguin is travelling through space at such high speed he breaks the moon into pieces upon impact. Our mascot quickly exits the building and begins figuring out ways to launch his way to the moon.
After a dummy is launched and falls on a tower of penguins, our mascot is doing a lab experiment when a professor comes up and shows him a plan telling him how to launch to the moon properly. We next go to the Penguin NASA building where various classes are being taught. Enraged, he punches his monitor's screen and takes off out of his house. We start out at our mascot's house where he is reading his e-mails when he comes upon an e-mail insulting him for being able to fly but not to space. Information regarding plot or other major details begin here.